Teaching

I teach at the graduate program of Technologies in Education at the Department of Learning, Instruction and Teacher Education. My courses combine theoretical perspectives on learning and instruction with hands-on experience in designing and evaluating instruction.

In the 2018-2019 academic year, I teach the following courses:

Introduction to Digital Games and Learning 
(MA seminar, Semester A, Weds., 12:00-16:00, 4 hr credit)

This seminar introduces students to basic concepts in game design, theories of how people learn from digital games, principles of educational game design, scaffolds for game-based learning, implementation of game-based learning at school, and gamification of learning. Throughout the semester, students work in teams on developing and play-testing a game prototype and writing a game design document. The course is gamified and enables students to experience gameful learning.

How Do You Know? Epistemic Thinking and Learning in the Digital Era
(MA seminar, Semester B, Weds., 12:00-16:00, 4 hr credit)

This seminar is an introduction to key concepts and theories of epistemic thinking (thinking about knowledge and knowing). The seminar addresses the role of epistemic thinking in learning, focusing on the challenges of learning in 21st century "post-truth" societies. Students engage in critical reading of key articles, experience and reflect on instruction designed to promote epistemic thinking, and collaboratively design instructional units that apply concepts and principles learned in the seminar in disciplinary contexts.

Digital Literacy
(MA Course, Semester B, Online, 4 hr credit)

In this course, students explore several fundamental questions: What is digital literacy and is it different from traditional literacy? What do digital literacy competencies involve? What are the challenges in promoting learners' digital literacy? And how can these be addressed? The specific focus of the course is on digital literacy of online research and comprehension (Leu et al., 2013). Students critically discuss articles on digital literacy, perform individual and collaborative digital literacy tasks and document their experiences and insights, write reflective journals, and design digital literacy instruction.

Courses taught in other years:

Design Based Research: Stage A - Design & Development

This course is a hands-on introduction to the first phases of design based research: identifying an educational challenge, thinking of innovative ways of addressing it, and designing a technology-enhanced learning environment. Students work in teams on planning, designing, and building their projects, while learning about design-based research, design principles, design processes, and more. 

Learning with Multimedia: Theory, Research, Design

When, why, and how do images improve learning? Under which conditions can animations promote understanding? How well do students integrate multiple visual representations? These are just some of the intriguing questions studied by researchers of multimedia learning. This online course offers an introduction to multimedia learning. Students learn about theories of multimedia learning, explore principles of multimedia learning, and analyze studies that have examined these principles. Learning involves online discussions of chapters and articles, performing exercises in multimedia analysis and design, and conducting a critical review of a multimedia learning principle.